using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using cocos2d;

namespace CircleRun
{
    public class Player : CCSprite
    {
        private string m_PlayerName;

        private float m_RunAV;

        public Player(string name)
        {
            m_PlayerName = name;            
        }

        public void rotateByPoint(CCPoint pos, float rot, CCPoint rotateBy)
        {
            this.position = pos;
            this.rotation = rot;
            this.anchorPoint = rotateBy;
        }

        public void runAngularVelocity(float v)
        {
            m_RunAV = v;
        }

        public override void update(float dt)
        {
            base.update(dt);
        }

        public void startRun()
        {
            ;
        }

        public void stopRun()
        {
            ;
        }

        public void pauseRun()
        {
            ;
        }

        public void stepRun()
        {
            ;
        }

        public void fall()
        {
            ;
        }
    }
}
